The Spin Town game can be found at casinos offering Red Tiger software. Red Tiger is a relatively new software developer in the online gaming market, having only been in operation since 2014. Red Tiger focus primarily on slots games but do offer a few table games, albeit a very limited range of them. In compliance with UK gaming legislation, Red Tiger publish the RTP/House Edge information for their slots games within their pay tables. As such, we can say that the House Edge for Spin Town is 3.77%.
Spin Town is a 5 reel game that is 4 symbols high. The game uses 40 paylines, playing from left to right.
Wilds – There are a number of Wild symbols used in the game, some of which need to be triggered by specific symbol combinations, some of which are random and some of which appear on reels as any other symbols do. Give the complexity of the different Wild symbols, I will describe them all separately in the features section below. One constant is that all Wild symbols will substitute for all symbols and that 3 as part of a winning payline are worth 40 times the bet, 4 are worth 120 times the bet and 5 are worth 400 times the bet.
High Paying Symbol – Not including Wilds, the highest paying symbol in the game is the “Cash Case”. The “Cash Case” will pay out 32 times the bet if you can land 3 as part of a winning payline, 100 times the bet if you can land 4 as part of a winning payline and 300 times the bet if you can land 5 as part of a winning payline.
Wild Crossing – This feature is randomly triggered. You will know it is in play because Wild symbols will appear at either side of the reels, preparing to walk across them, or in this game’s specific case, walk across the road. When the lights turn from red to green the Wild symbols will be added to the reels in random spaces. There is more than one type of Wild waiting to cross the road. Each one is described below:
Sleepy Wilds – The Sleepy Wilds are the town’s pensioners. As they are added to the reels there is a chance that they will fall asleep, remaining in place for more than one spin. Sleepy Wilds will substitute for all symbols, excluding other Wilds.
Speedy Wilds – The Speedy Wilds are a pair of skateboarders who have places to be. The Speedy Wilds can move two spaces at a time across the reels. Speedy Wilds will substitute for all symbols, excluding other Wilds.
Wild Couple – The Wild Couple are a female and male symbol who sit on opposite sides of the reels. If they happen to meet each other in the middle of the reels then they will fall under an umbrella and combine into a larger symbol with a x2 multiplier, before going their separate ways and continuing along the reels.
Rock ‘n Roll Shuffle – If you can land 3 Rock ‘n Roll symbols then you will activate the Rock ‘n Roll Shuffle. When this happens 4 Rockin’ Wilds will be added to the sides of the reels, with each one capable of crossing them up to 10 times.
Wild Guardsmen March – If you can land 3 Guardsmen symbols on the reels during a single spin then you will activate the Wild Guardsmen March. When this happens 1×2 MEGA WILDS will appear at one or two sides of the reels, which may cross the reels from either side.
Wild Hooligan Advance – If you can land 3 Kick Off symbols on the reels during a single spin then you will activate the Wild Hooligan Advance. When this happens the Hooligan Wilds, which will move in a group can make their way across the reels from either side.